|2013-07-04||ArmA 3 Beta support|
The Arma3 beta released in the previous week introduced armored personnel carriers, gunships and a third 'independent' Green Army force. I've updated the unit database accordingly.
The 'independent' Green Army force can either be chosen as a BLUFOR force, a OPFOR force or both.
(For those of you editing generated missions, please remember that the Green Army units in generated missions are set to be WEST or EAST, not RESISTANCE, which might fool the built-in mission editor. The missions execute fine though.)
|2013-06-18||Medics, ambulances, wounded state and first-aid for Arma2*, Iron Front:1944|
More diversity and chaos in the missions you can build here at PlannedAssault! New is the option to enable injuries, dragging and first-aid in your missions for Arma2 and Iron Front:1944.
To enable this option, on the "Add-ons" tab of your mission, just scroll down to the 'Logic/systems add-ons' and tick either the Arma2:CO First Aid module, or DAP's AI First Aid Support module. Continue to build your mission as usual, perhaps throwing in an additional 'ambulance' unit...
Arma2, from its launch, features three modules that together add a 'wounded' state, enable dragging of wounded soldiers, enable requests for assistance from ambulances and add first-aid actions. These modules (or their Arma2 community-made alternative: DAP's First Aid Support module) aren't perfect, but they add a whole new feel to battles.
PlannedAssault will take care of the placing the necessary modules in your mission, and synchronizing all relevant units to these modules.
Be warned though that the first-aid behavior resulting from Arma2's modules has some rough edges. Medics seemingly only heal their squad members, and occasionally prefer to fight distant threats instead of offering casualty care to nearby friendlies.
I haven't found the time to check out (and make provisions for) ACE2's first-aid system.
Since Iron Front:1944 is built on Arma2, it offers the same first-aid capabilities. So I have added the ambulances for the Red Army, Wehrmacht and US Army, and assigned additional medics (or Sanitaeter) to these ambulances.
To prevent ambulances from being the first unit to arrive in a FUP (form-up position), I've added delays (wait tasks) for ambulance units, based on their travel time compared to the travel time of combat units. This is something to keep in mind when playing a mission as medic or ambulance driver.
Having now had the opportunity to play missions from a medic, Sanitaeter or combat life saver perspective, I should have added support for first-aid sooner. Anyway, here it is.
p.s. I've updated the Arma3 unit database to the lastest alpha, now including sniper units and more cargo space in the MH-9 BLUFOR helicopter.
|2013-05-21||Something different: Foliage Camouflage System add-on|
Here is a spin-off of from my work on the PlannedAssault mission generator: the Foliage Camouflage System for Arma2. It's a simple module which I've created to attach foliage to tanks, cars and guns to camouflage them with twigs and leaves. The Foliage Camouflage System brings a NATO practice to the Arma2 series of games. The add-on comes with a 13 page manual.
If you have installed the module and want to use it in the mission, select the 'Foliage Camouflage System' from the 'Logic/systems add-ons' on the 'Add-ons' tab when creating your mission.
|2013-05-12||Cold War unit database reinforced|
With the Arma2 community continuing to deliver great cold war add-ons, here is another update of the add-on database. New in the air are SCAJolly's RAF Phantom FGR-2 in various (squadron) liveries and Foxtrop's Argentine FMA Skyhawk A4B / A4C's.
On the ground, we have Trouble's CRV(W) FV721 Fox recce vehicles and para and marine berets for the Cold War Rearmed² - British Armed Forces Expansion, by CWR² Team.
With a little bit of scripting, the CWR² BAF add-on allows you to recreate the 29Cdo RAR batteries from the Falklands campaign. PlannedAssault has these units ready to use in its unit database, handling all the configuration and scripting for you.