|2013-08-04||Arma2 (Winter) Schwemlitz|
The Arma2 Schwemlitz map (one of my favorite maps) received a winter variant (Winter Schwemlitz). I've immediately generated the terrain database so the mission planner can generate missions for it. The screen shots below show the results, with a Swedish mechanized force in snow camo moving through.
You'll find Winter Schwemlitz, by Falcon & Lancer, here.
I've also updated the Arma3 unit database to reflect the latest additions to the Arma3 Beta: tracked armored vehicles. Please be aware that the Arma3 AI is still a work-in-progress: AI drivers struggle to properly drive the IFVs across hills.
|2013-07-04||ArmA 3 Beta support|
The Arma3 beta released in the previous week introduced armored personnel carriers, gunships and a third 'independent' Green Army force. I've updated the unit database accordingly.
The 'independent' Green Army force can either be chosen as a BLUFOR force, a OPFOR force or both.
(For those of you editing generated missions, please remember that the Green Army units in generated missions are set to be WEST or EAST, not RESISTANCE, which might fool the built-in mission editor. The missions execute fine though.)
|2013-04-15||Getting better at generating missions, CWR2 beta units and Project 82 Pucara units|
"Cannot find maneuver space to execute a coordinated attack...". If PlannedAssault fails to generate a mission, it most frequently is for this "lack of maneuver space" reason. In case of eight 4-tank platoons being asked to attack through a single valley in Takistan, it's hard to blame the mission planner. However, in some other cases, the planner wasn't seeing all the options available.
I've just updated the planner behind PlannedAssault with a new set of algorithms to identify and select the most promising form-up positions and avenues of attack. The new approach takes into account more candidate form-up positions which also have higher quality. It balances multiple prongs in a joint attack better. This improvement applies to all supported games and simulators, from Arma1 to Arma3, Iron Front and any VBS.
And, most important, it is better at finding maneuver space. It is successful more often based on off-line runs against 100s of your missions.
In the first two images above, you'll get a glimpse of the new approach. The image on the left shows potential form-up positions for combat unit Hotel and its transport (not shown), along with course avenues-of-approach to the objective. The image in the center illustrates a sanity check performed when picking form-up positions for multiple units; when a combination of form-up positions leads to units crossing each other towards the form-up, this combination is rejected.
This update also brings a few new (Cold War era) units to the unit database. Ready for inclusion in your mission are new additions to the Cold War Rearmed 2 (CWR2) add-on: the M2A2 Bradley IFV, the OH-58 Kiowa scout helicopter, and Warsaw Pact T-64 tanks and the BRDM-2 family of recon/HQ vehicles.
Also new is the Argentine FMA IA-58A Pucara by Foxtrot, which combines nicely with the CWR2 UK forces.
|2013-03-18||ArmA 3 Alpha support|
With the new Arma3 alpha being released, here is the ability to generate Arma3 single-player missions right from your browser.
PlannedAssault supports infantry teams (including diver teams starting at sea), AI teams mounting and dismounting transports, AI mortar units, AI gunships and transport helicopters. Infantry teams are available in different sizes, and customized differently (plate armor and helmet carrying assault troops as well as cap and backpack wearing light patrol units).
But... All of this comes with a big warning: Arma3 is 'alpha' for a reason: it needs testing, bug finding and -fixing. Currently in need of improvement are the automatic vehicle placement (trucks rolling over upon spawning in 'formation' on a slope) and vehicle AI (trucks getting stuck, helicopters not progressing to next waypoints).
I'm supporting Arma3 this early to help test Arma3 thoroughly. I'm trying to keep up with the development branch. If it is your purpose to test Arma3, then PlannedAssault will help you. Otherwise, you're better off with PlannedAssault generating missions for your Arma2 or Iron Front while Arma3 gets rid off its rough edges.
As the screen shots above show, there is a lot to like in Arma3: the weather, the infantry animations, kit customization, the built-in configuration viewer, and the use of well understood file formats for terrain (I just need help parsing the new road format).