|2013-05-12||Cold War unit database reinforced|
With the Arma2 community continuing to deliver great cold war add-ons, here is another update of the add-on database. New in the air are SCAJolly's RAF Phantom FGR-2 in various (squadron) liveries and Foxtrop's Argentine FMA Skyhawk A4B / A4C's.
On the ground, we have Trouble's CRV(W) FV721 Fox recce vehicles and para and marine berets for the Cold War Rearmed² - British Armed Forces Expansion, by CWR² Team.
With a little bit of scripting, the CWR² BAF add-on allows you to recreate the 29Cdo RAR batteries from the Falklands campaign. PlannedAssault has these units ready to use in its unit database, handling all the configuration and scripting for you.
|2013-04-15||Getting better at generating missions, CWR2 beta units and Project 82 Pucara units|
"Cannot find maneuver space to execute a coordinated attack...". If PlannedAssault fails to generate a mission, it most frequently is for this "lack of maneuver space" reason. In case of eight 4-tank platoons being asked to attack through a single valley in Takistan, it's hard to blame the mission planner. However, in some other cases, the planner wasn't seeing all the options available.
I've just updated the planner behind PlannedAssault with a new set of algorithms to identify and select the most promising form-up positions and avenues of attack. The new approach takes into account more candidate form-up positions which also have higher quality. It balances multiple prongs in a joint attack better. This improvement applies to all supported games and simulators, from Arma1 to Arma3, Iron Front and any VBS.
And, most important, it is better at finding maneuver space. It is successful more often based on off-line runs against 100s of your missions.
In the first two images above, you'll get a glimpse of the new approach. The image on the left shows potential form-up positions for combat unit Hotel and its transport (not shown), along with course avenues-of-approach to the objective. The image in the center illustrates a sanity check performed when picking form-up positions for multiple units; when a combination of form-up positions leads to units crossing each other towards the form-up, this combination is rejected.
This update also brings a few new (Cold War era) units to the unit database. Ready for inclusion in your mission are new additions to the Cold War Rearmed 2 (CWR2) add-on: the M2A2 Bradley IFV, the OH-58 Kiowa scout helicopter, and Warsaw Pact T-64 tanks and the BRDM-2 family of recon/HQ vehicles.
Also new is the Argentine FMA IA-58A Pucara by Foxtrot, which combines nicely with the CWR2 UK forces.
|2013-02-14||Better defense: spread out more, concealed better, and covering the avenues of approach (Arma2OA/CO, IronFront)|
The past couple of weeks have been spent improving the AI's defense in PlannedAssault's missions, and now the results are hard to spot!
As the first screen shot makes clear (can you spot the two concealed and spread out M1036 TOW HMMWVs?), attacking a position becomes a lot more interesting when it is properly defended. With PlannedAssault-generated missions now offering stronger defense for Arma2OA/CO and Iron Front missions, I'd like to explain the changes.
The improvements in defense mainly come from a combination of terrain and threat analysis (as performed during mission planning, by PlannedAssault) and better position selection (as performed by a new script during as part of the mission itself), as follows:
Once positioned, a defending group will remain in position until (a) triggered to fall back to a 'GUARDED_BY' trigger position or (b) engaged by an enemy. It retains its traditional dynamic (GUARD) defensive behavior.
With these changes, defenders will occupy better positions offering more visibility and lines-of-fire into potential threat avenue of approaches, while occupying less conspicuous positions and spreading out vehicles better. Also, static vehicles with anti-tank capabilities will keep their crew fighting for longer after being hit.
Please remember, this is still Arma2's AI, which means some things cannot be controlled from my new defensive positioning script. In particular, armored vehicles cannot be told to face a specific direction with their hull and turret, and they risk being recalled into 'formation' if the group's lead vehicle is late moving into position...
However, the script is effective most of the time, an improvement over the vanilla defensive behavior, and a gap filler until the time Arma's AI receives an understanding of battle positions like Steel Beasts does.
Key ingredients in the defensive positioning script are the selectBestPlaces, findEmptyPosition, lineIntersects and terrainIntersect(ASL) commands. They are the reason this improvement is implemented for Arma2:OA, Arma2:CO and IronFront but not for Arma, JCOVE, and VBS2 1.x.
I should be able to make this work for VBS2 2.0 as soon as BI Simulations releases the VBS2 2.0 upgrade for my PE license.
|2013-02-13||More Cold War and Afghan War Units for your Missions|
With this update, PlannedAssault expands its support for generating Cold War era missions. The Arma2CO unit database received significant additions for you to use in your missions:
What better map for Cold War era missions than the actual terrain where NATO prepared to fight Warsaw Pact forces? Falcon & Lancer have recreated real-life's Schwemlitz and its surroundings. Schwemlitz is small village in Northwestern Germany, in the former NATO NORTHAG sector, between the form inner-German border and Uelzen (along the WL-191 road).
The Schwemlitz world stands out because of its details, and of its realistic recreation of small hamlets and farms, with houses and sheds placed and connected together with garden paths and drive ways. See the screen shots on this page.