|2013-09-09||US Military Units from the '80s, '90s and early '00s, AH-64D block II (Arma2CO)|
With Delta Hawk's US Military Mod (80s, 90s), the Arma2 community is given the means to create virtually any US Army soldier or USMC marine for the 1985-2003 time frame. Fictitious battles in 1985 Germany or 1999 Kosovo, or historic battles in 1983 Grenada, 1989 Panama, 1991 Iraq, 2001 Afghanistan, or 2003 Iraq can be now be recreated as Arma2 missions.
The add-on comes with soldier, marines in 80 and 90 load bearing vests, with and without flak jackets, and in woodland and various desert camouflage uniforms, all modeled in great detail.
Based on these soldiers and configuration options, I have defined for PlannedAssault's unit database the fire teams, platoon HQs, TOW teams, Bradley dismount squads, mortar and howitzer crews, full size light infantry squads, etc. for the theaters listed above.
Additionally, I've combined empty Arma2 USMC vehicles and Arma2OA army vehicles with crews from the "US Military Mod (80s, 90s)" into vehicles manned by a crew matching the theater and era. See the 2003 USMC TOW HMMWV screen shot for an example. With these properly crewed motorized and mechanized units available here in PlannedAssault's editor, creating great missions for the '80s and '90s has become easier.
Also the "AH-64 Apache Longbow" add-on, by NodUnit and Franze, betters the BI original models with detail and configuration options. For their AH-64D block II Apache, I've made available "anti-tank", "covering" and "escort" variants, either normal or long-range (fuel tank), with the laser-guided or fire-and-forget Hellfire missiles.
|2012-12-06||Simplified add-on selection, SOAR(A) MH47-E Chinooks, RG-31 Nyala and more Takistan terrain|
PlannedAssault's add-on database has grown over the past years to include more and more squads, platoons, and maps. Because of this large database, PlannedAssault is more likely to create missions involving your favorite units.
The large database also has a downside: to generate a mission, you are first asked to select a few add-ons from a long list (over 140 add-ons for Arma2:CO). This can be daunting and it's not always easy to find a specific add-on. To address this problem, I've reworked the add-on selection screen.
The new selection screen splits the add-ons in three sections: add-ons offering units, add-ons offering worlds, and optional add-ons offering miscellaneous things such as camera scripts and camouflage net systems. Each of the sections can be expanded or collapsed.
The units section has been subdivided in two or more themes, which also can be expanded or collapsed. In all cases, the 'official' BLUFOR and OPFOR forces will be shown as two themes. For games with large numbers of add-ons, additional themes are shown, such as modern BLUFOR community add-ons, cold war Warsaw Pact forces add-ons, rotary-wing aircraft add-ons etc.
In case an add-on is listed multiple times (in more than one theme), the corresponding check-boxes are synchronized: one click selects or deselects all of them, reducing confusion.
With the add-on selection screen improved, you should have little problem finding the following newly supported Arma2:CO add-ons: Konyo's MH-47E Chinook, and ExplosiveAids & Stiltman's RG-31 Nyala mine protected personnel carrier vehicle (under .
The MH-47E is a special operations variant of the Chinook. I've added 'standard' and 'fast-rope' MH-47 units, as single helicopter and as twin helicopter sections. The 'standard' MH-47E units will insert their cargo by landing, whereas the 'fast-rope' MH-47E units will automatically fast-rope their cargo (as the screen shots illustrate).
Also the RG-31 Nyala are being offered in two variants: the default USMC RG-31s, with USMC designations at the back and USMC crews. And I've defined US Army variants (starting out as empty vehicles, with US Army grunts in ACU instructed to man driver and gunner positions) with proper US Army designations. Just drag and drop the US Army RG-31 platoon on the map, and the PlannedAssault generated mission will take care of the details. The screen shots shown above result from such a mission.
In addition, more of Arma2:OA's Takistan is now available for mission generation. New is the Sakhe region which consists of high, barren mountains separated by a few valleys, with small villages in some of the valleys. The Sakhe regions is suited for infantry and air mobile operations, while most vehicles struggle to make it out of the valley.
|2012-09-02||MCAGCC Twentynine Palms map added (Arma2CO)|
Upon request of Phaeden, creator of the newly released MCAGCC Twentynine Palms map, I've added two areas for your mission generation purposes. The MCAGCC map is closely modeled after the original Marine Corps Air Ground Combat Center, and the map fittingly is optimized for large viewing distances and aerial combat.
The 'MOUT' area represents one of the MOUT villages in the rolling hills southeast of the MCAGCC. The 'Pullerville' area represents another village situated in a large valley amidst mountains.
|2012-03-01||RUBE's 'weather machine', AI firing the Stryker M1129 MCV-B Mortar Carrier's 120mm mortar, and CWR2's Malden (Arma2*)|
"When grass is dry at morning light, look for rain before the night." Weather lore may become handy in Arma2 when using the RUBE weather module. Using the date, time and climate model as input, this weather module generates matching yet varying weather, and expresses that as clouds, winds, fog, ground fog and color. You can see the effect in the images below.
I've made a few changes to PlannedAssault to provide input to RUBE weather module. Every map is now associated with a meteorological region (for example, "Kandahar, Afghanistan, Central Asia, Asia"), which is translated to the best matching RUBE weather module's season modules at mission start time, if you've selected the RUBE weather module. From this and the mission start conditions (date, time, %overcast and %fog), the RUBE weather module determines the weather.
The second part of today's update also involves scripting: I've added a ballistics table for the 120mm mortar in the Stryker M1129 MCV-B mortar carrier vehicles which are part of the Arma2:OA and Arma2:CO base game. This ballistics table now comes with every mission using the Arma2:OA US Army units, and finally enables the AI to fire artillery missions from the MCV-B vehicles. These 120mm mortars pack quite a bunch, and are able deliver fire from up close to 5km away.
This update adds the Malden map from CWR2 add-on for mission planning.