|2014-03-09||AIGameDev interview, Arma3 aircraft add-ons|
Tonight, Alex Champandard (AIGameDev.com) and myself will be talking about the type of planning used here at PlannedAssault, in a interview broadcast by AIGameDev.com.
As usual, the interview will be recorded and made available to AIGameDev members for viewing at a later time.
As the screenshots above show, I've spiced up the PlannedAssault unit database with a few Arma3 aircraft add-ons. This will enable you to create lively skies in your Arma3 missions, regardless whether you play a ground-hugging armor commander, a Stinger equipped air defence specialist, or a fighter pilot.
|2013-07-15||Web UI changes, Planning in Games workshop slides|
This update introduces a small change to the web UI. The "Continue" button which allows you to advance to the next screen when editing a mission has been moved from the bottom of the screen to a tab on the side. For tall screens, two new "Continue" tabs are shown, reducing the amount of mouse movement required.
My slides from the 'Planning in Games' workshop invited talk are available here and discuss PlannedAssault's design. The workshop was part of the 2013 International Conference on Automated Planning Systems (ICAPS), took place in Rome, Italy, and was great fun.
|2009-06-18||Example Missions and Planner Design|
Examples of generated missions and additional explanation about their contents and construction are now available here.
The planner's design was recently explained by William at the two-day Paris AIGameDev.com conference on Game AI. The slides can be found here.