|2010-07-05||Counter-attacking Defenders and additional French units|
The next time you attack an objective as part of a coordinated assault, be careful! If the defenders have been issued heavy armor units and have sufficient space behind their position to hide these units, they may launch a counter-attack with these armor units against your deployed attack formation.
A counter-attacking unit picks a position away and behind the position to defend. It waits and defends there, and is also more likely to avoid artillery fire and air strikes against the main position. As soon as the counter-attacking unit receives a message that hostile ground forces have been spotted in front of the main defensive section, it will launch a counter-attack at full speed. Upon completion of the counter-attack, the unit will resume defensive duty at the main objective.
I've experienced a few of my attacks being completed disrupted by a counter-attack in the flank.
Counter-attacks are automatically planned for defending units under the following conditions:
Note that the defending units do not know where the attacker will strike; the only information available to the defenders is a single location indicating the 'center-of-gravity' of the attacker. The detailed attacker order-of-battle and initial positions are not available. Hence, the defenders analyze the surroundings of their position and set up defensive sectors to block the most likely avenues of attack.
In the 'Editing examples', I have explained how to set up a defense with a counter-attacking unit.
Counter-attack plan illustrated in-game
French AMX 10RCs counter-attacking
French units from the ADO mod in action
Additional French units.
Both the Hexagon and ADO mod teams have released units: the VAB and AMX-10 RC armored vehicles by Hexagon, and infantry (centre Europe, desert, and alpes camouflage and frogmen) by ADO. By default, the Hexagon and ADO units are members of different factions (Independent and BLUFOR), which makes the hard to combine with the default mission editor (this can be fixed by editing the resulting .sqm mission with a text editor).
PlannedAssault now includes these units, places all these units under the same faction (BLUFOR) in generated missions. It thus provides an easy way to combine Hexagon VAB's with ADO infantry.
Web front-end and planner have been updated to versions 1.28 and 1.11 respectively.
|2010-05-17||German Bundeswehr units|
The BWMod team released a great update of their units about a week ago. BWMod's Bundeswehr units exhibit great attention to detail, including customizable unit designations. Leopard tanks, and Fuchs and Marder infantry fighting vehicles all feature license plates, battailon identification and company identification). Additionally, Marder IFVs feature unit specific signs and Leopard tanks have tank numbers.
Dismount operating with Marder IFVs
Bundeswehr Panzergrenadiere advancing
I've added both generic and unit specific Bundeswehr vehicles to PlannedAssault unit database. Generic vehicles feature BWMod's default designations, whereas the unit specific Bundeswehr vehicles feature designations of the:
Counter attacker hiding position (right) and approach (white) to disrupt a deployed attacker (yellow)
Marder unit designations: 3./212 PzGrenBtl with matching logo on turret
Work in progress; enabling defenders to use a mobile reserve to counter-attack the attackers once these attackers deploy. The first step has been completed: algorithms to hide the reserve units and let them approach the attacker without traversing the defensive sectors of the other units. See map image above. The next steps involve enabling the planner to consider defending with a mobile reserve, and generating all the necessary triggers and waypoints as part of the translation from a plan to a mission.