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2012-04-09 Cold War era British Army of the Rhine (BAOR), and CWR2's Nogova world Zoom

With a combination of Trouble's BAOR vehicles and Vilas' 1982 UK infantry and airborne units, PlannedAssault lets you generate cold war era Arma2 battles for the British Army of the Rhine. As the screen shots in this update show, I've extended the unit database with BAOR infantry, airborne, armor, artillery, recce, transport and helicopter units. Infantry units reflect the cold war composition, with sections consisting of a 3 man gun group and 5 man rifle group. All BAOR vehicles are spawned empty, with Vilas' 1982 UK crew ordered to man the vehicles.

BAOR Westland Scout helicopters observing (Arma2)

BAOR GPMG gunner runs forward with Challengers advancing in the background (Arma2)

BAOR Chieftain Mk11 troop advancing at full speed (Arma2)

Trouble has created a series of add-ons covering most of the cold war BAOR: Chieftain and Challenger 1 main battle tanks, the FV430 series of APCs, the CVR(T) family of air transportable light armor such as the Scimitar and Scorpion, LandRover 110FFR and 101 forward control utility vehicles, Alvis 'Stolly' and Bedford TM support vehicles, and Westland Scout, Aerospatiale Gazelle and Westland Lynx AH7 helicopters.

Be aware, some of these add-ons currently have rough edges (in terms of error messages and bad textures).

 

I've combined the BAOR vehicles with Vilas' UK infantry and airborne units from Project '85 - US and UK Army . Vilas has created UK infantry and airborne units with cold war MkIV 'turtle' and MkII para helmets, armed with the SLR, GPMG and L2A3 Sterling, both with and without backpacks. The only thing lacking is the Milan ATGM weapon. I've configured mortar and howitzer units using these soldiers as crew, and added variants wearing face camouflage.

Lightweight LandRover 101 ForwardControl vehicle transporting airborne infantry (Arma2)

Chieftain Mk9 troop, including one with a dozer blade, move through a forest

BAOR AAC Gazelle helicopter scouting (Arma2)

Sticking with the cold war theme: also available for mission generation are two 6km x 4.5km areas on CWR2's Nogova. Being based on Operation Flashpoint: 1985 's Nogova map, these areas contain no problems for the Arma2 vehicle AI and are superb for large armored battles.

 

I've also updated the world to weather region mapping to cover the new climates defined by the RUBE weather module.

BAOR FV107 Scimitar taken out by a T-72 (Arma2)

L118 howitzer with airborne crew (Arma2)

'Operation Granby' Challenger1's moving through CWR2 Nogova's desert (Arma2)

Finally, I've begun experimenting (in the BAOR Challenger and Chieftain tanks) with a new script command available in Arma2 1.60: allowCrewInImmobile. My aim is to improve the behavior of tank crews, having them continue the fight from their immobilized tank (or stay put there) rather than advancing on foot with the mobile armor in their platoon/troop.

 

Have fun!

 

William

2011-01-03 New year, new terrain, new units Zoom

Now supported: Zargabad's city area from Operation Arrowhead (for Arma2:OA and Arma2:CO). Not only does Zargabad offer beautiful scenery, it also plays beautifully. The city offers space to maneuver, and is well understood by the game's AI.

I've made a few subtle adjustments to the mission planner to better handle city fighting: attacking forces now attempt to seize smaller objective areas, and employ narrow formations when the terrain does not offer much space.

Exa HMMWVs near Zargabad

CAAT team with crew in mixed BDU/DCU advancing to Zargabad

Zargabad city as seen by Cobra gunships

A mixed BDU/DCU crew mounting a HMMWV

LAVs and dismounts under fire

HMMWVs fighting near down town Zargabad

As part of the update, the following add-ons are now supported for A2 and A2:CO: ExplosiveAids & Stiltman's HMMWVs (for A2, A2CO) and Aeneas2020's USMC variants (reskins of Arma2's USMC in mixed BDU/DCU and DCU camo).

I've also added unit definitions for desert HMMWVs crewed by 2003 era mixed BDU/DCU camo marines (select the "USMC Variety Pack in HMMWVs" mod for A2:CO).

French air landing with Rafale air cover

French Rafale B strike fighter having already fired some missiles

Puma SA-330 'gunships'

Finally, the recent additions to Hexagon's Air and Water pack have been reflected in the unit database, with new entries for the Rafale C fighter, Rafale D strike-fighter and Puma SA-330 Pirate gunship.

 

The update bumps the versions for the web UI to 1.47 and for the planner to 1.55.

 

William

2010-12-11 Crew served weapons for the defense, and Kiowas to locate them... Zoom

I wasn't satified with adding just French infantry Milan teams (see the previous post): the AI team wouldn't deploy and man their Milan anti-tank weapon unless the team included a human leader instructing them what to do. These low-profile man portable anti-tank launcher pose such a nice tactical problem to the opponent, it would be a shame to not experience them in Arma2. Arma2's engine can handle it, solely the Arma2 AI needs a little help.

British soldier mans tripod-mounted GPMG

British soldiers carrying L2A1 gun and tripod backpacks

French infantry firing a Milan missile

With inspiration from the various Arma message boards discussing scripting, I have developed scripts that enable an AI team to deploy and man their crew-served weapon(s). These scripts are now used to deploy defensive crew served weapons in PlannedAssault generated missions.

The following crew served weapons are now supported:

  • US Army: TOW launcher and M2 heavy machine gun.
  • British Armed forces: GPMG (with British GMG and L2 waiting for this bug to be fixed).
  • Takistan Army: KORD heavy machine gun, AGS-30 grenade launcher and METIS anti-tank missile launcher.
  • Hexagon French infantry: Milan missile launcher.

You can recognize teams with crew served weapons in the unit selection screen because they are labeled with 'crew served weapon'.

Please note: Crew served weapons are solely supported in Arma2:OA and Arma2:CO, because of the corresponding backpack system. Unlike other defensive units, the units with crew served weapons stick to their positions (and don't fall back on the objective being defended) when the enemy is not attacking through their sector).

Units with crew served weapons are labeled as such

AGS-30 grenade launcher manned by Takistan soldier

Kiowa Warrior waiting for the signal to engage

In addition to the crew served weapon units listed above, also several Kiowa Warriors from Southy & Eble's mod have been added. This mod provides armed OH-58 Kiowa Warriors and unarmed OH-58 Kiowa's for the US Army and Australian Defence Force.

This update also fixes a problem with transport planning (causing infantry to hike rather than ride). It adds a warning when planning fails for a defense with units embarked on helicopters. Versions: web UI 1.43, planner 1.54.

 

William

2010-08-29 British Armed Forces pack DLC support Zoom

Three days ago, Bohemia Interactive released their first Arma2OA downloadable content: the British Armed Forces pack, together with patch 1.54 for Arma2:OA and Arma2:CO.

The newly introduced British Armed Forces units introduced have been added to the unit databased for the Arma2:OA and Arma2:CO games. The added units involve infantry in MTP, DPM and desert DPM camouflage, cars and IFVs in desert and woodland camouflage (LandRover TUM, Jackal 2, Warrior FV510) and various helicopters (Apache AH Mk1, Wildcat Lynx, Merlin and Chinook).

For the Arma2:CO game, I've also defined combinations of the BAF infantry crew and the Jackal1 and EWMIK LandRovers from the P:UKF Jackal and LandRover mods.

Jackal 2 truck with infantry in DPM (from BAF DLC)

A Warrior section dismounts and moves up (from BAF DLC)

Officer in front of P:UKF EWMIK vehicle crewed with BAF infantry

Arma2:OA/CO's patch 1.54 contains a number of improvements, but also contains problem that is likely to spoil missions generated by PlannedAssault: AI groups may get and remain stuck in stealth or combat behavior. The workaround for this problem is to install a newer patch (1.55 once released) or a beta patch. Beta patch 72967 (available here) explicitly solves this problem.

 

William