|2012-04-09||Cold War era British Army of the Rhine (BAOR), and CWR2's Nogova world|
With a combination of Trouble's BAOR vehicles and Vilas' 1982 UK infantry and airborne units, PlannedAssault lets you generate cold war era Arma2 battles for the British Army of the Rhine. As the screen shots in this update show, I've extended the unit database with BAOR infantry, airborne, armor, artillery, recce, transport and helicopter units. Infantry units reflect the cold war composition, with sections consisting of a 3 man gun group and 5 man rifle group. All BAOR vehicles are spawned empty, with Vilas' 1982 UK crew ordered to man the vehicles.
Trouble has created a series of add-ons covering most of the cold war BAOR: Chieftain and Challenger 1 main battle tanks, the FV430 series of APCs, the CVR(T) family of air transportable light armor such as the Scimitar and Scorpion, LandRover 110FFR and 101 forward control utility vehicles, Alvis 'Stolly' and Bedford TM support vehicles, and Westland Scout, Aerospatiale Gazelle and Westland Lynx AH7 helicopters.
Be aware, some of these add-ons currently have rough edges (in terms of error messages and bad textures).
I've combined the BAOR vehicles with Vilas' UK infantry and airborne units from Project '85 - US and UK Army . Vilas has created UK infantry and airborne units with cold war MkIV 'turtle' and MkII para helmets, armed with the SLR, GPMG and L2A3 Sterling, both with and without backpacks. The only thing lacking is the Milan ATGM weapon. I've configured mortar and howitzer units using these soldiers as crew, and added variants wearing face camouflage.
Sticking with the cold war theme: also available for mission generation are two 6km x 4.5km areas on CWR2's Nogova. Being based on Operation Flashpoint: 1985 's Nogova map, these areas contain no problems for the Arma2 vehicle AI and are superb for large armored battles.
I've also updated the world to weather region mapping to cover the new climates defined by the RUBE weather module.
Finally, I've begun experimenting (in the BAOR Challenger and Chieftain tanks) with a new script command available in Arma2 1.60: allowCrewInImmobile. My aim is to improve the behavior of tank crews, having them continue the fight from their immobilized tank (or stay put there) rather than advancing on foot with the mobile armor in their platoon/troop.
|2011-01-03||New year, new terrain, new units|
Now supported: Zargabad's city area from Operation Arrowhead (for Arma2:OA and Arma2:CO). Not only does Zargabad offer beautiful scenery, it also plays beautifully. The city offers space to maneuver, and is well understood by the game's AI.
I've made a few subtle adjustments to the mission planner to better handle city fighting: attacking forces now attempt to seize smaller objective areas, and employ narrow formations when the terrain does not offer much space.HMMWVs (for A2, A2CO) and Aeneas2020's USMC variants (reskins of Arma2's USMC in mixed BDU/DCU and DCU camo).
I've also added unit definitions for desert HMMWVs crewed by 2003 era mixed BDU/DCU camo marines (select the "USMC Variety Pack in HMMWVs" mod for A2:CO).
Finally, the recent additions to Hexagon's Air and Water pack have been reflected in the unit database, with new entries for the Rafale C fighter, Rafale D strike-fighter and Puma SA-330 Pirate gunship.
The update bumps the versions for the web UI to 1.47 and for the planner to 1.55.
|2010-12-11||Crew served weapons for the defense, and Kiowas to locate them...|
I wasn't satified with adding just French infantry Milan teams (see the previous post): the AI team wouldn't deploy and man their Milan anti-tank weapon unless the team included a human leader instructing them what to do. These low-profile man portable anti-tank launcher pose such a nice tactical problem to the opponent, it would be a shame to not experience them in Arma2. Arma2's engine can handle it, solely the Arma2 AI needs a little help.
With inspiration from the various Arma message boards discussing scripting, I have developed scripts that enable an AI team to deploy and man their crew-served weapon(s). These scripts are now used to deploy defensive crew served weapons in PlannedAssault generated missions.
The following crew served weapons are now supported:
You can recognize teams with crew served weapons in the unit selection screen because they are labeled with 'crew served weapon'.
Please note: Crew served weapons are solely supported in Arma2:OA and Arma2:CO, because of the corresponding backpack system. Unlike other defensive units, the units with crew served weapons stick to their positions (and don't fall back on the objective being defended) when the enemy is not attacking through their sector).
In addition to the crew served weapon units listed above, also several Kiowa Warriors from Southy & Eble's mod have been added. This mod provides armed OH-58 Kiowa Warriors and unarmed OH-58 Kiowa's for the US Army and Australian Defence Force.
This update also fixes a problem with transport planning (causing infantry to hike rather than ride). It adds a warning when planning fails for a defense with units embarked on helicopters. Versions: web UI 1.43, planner 1.54.
|2010-08-29||British Armed Forces pack DLC support|
Three days ago, Bohemia Interactive released their first Arma2OA downloadable content: the British Armed Forces pack, together with patch 1.54 for Arma2:OA and Arma2:CO.
The newly introduced British Armed Forces units introduced have been added to the unit databased for the Arma2:OA and Arma2:CO games. The added units involve infantry in MTP, DPM and desert DPM camouflage, cars and IFVs in desert and woodland camouflage (LandRover TUM, Jackal 2, Warrior FV510) and various helicopters (Apache AH Mk1, Wildcat Lynx, Merlin and Chinook).
For the Arma2:CO game, I've also defined combinations of the BAF infantry crew and the Jackal1 and EWMIK LandRovers from the P:UKF Jackal and LandRover mods.
Jackal 2 truck with infantry in DPM (from BAF DLC)
A Warrior section dismounts and moves up (from BAF DLC)
Officer in front of P:UKF EWMIK vehicle crewed with BAF infantry
Arma2:OA/CO's patch 1.54 contains a number of improvements, but also contains problem that is likely to spoil missions generated by PlannedAssault: AI groups may get and remain stuck in stealth or combat behavior. The workaround for this problem is to install a newer patch (1.55 once released) or a beta patch. Beta patch 72967 (available here) explicitly solves this problem.