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2011-10-12 Fast-roping for additional helicopters, and dynamic wind strength and direction Zoom

This update brings support for Norrin's updated fast-roping module (v0.8), which expands the use of fast-roping to additional helicopters such as the Chinook, Blackhawk and Little Bird. For Arma:CO, I've added fast-roping heli units for the US Army (Blackhawk, Little Bird, Chinook), UK Armed Forces (Chinook), Australian Defense Force (AAW's SA-70) and the Army of the Czech Republic (Mi-35).

Australian infantry descends from a SA-70 Blackhawk

Mi-35 Hind inserting Czech infantry

Strong wind manifests itself in the smoke plumes

In addition, I've added random wind strength and direction to the ArmaII weather module, adding bit more variety to missions. Strong winds add 'drama' to smoke plumes.

 

William

2011-07-17 Fast-roping insertions, and (optional) handing picking of air landing zones Zoom

Today's update introduces fast-roping insertions, and enables hand picking of the landing zones / insertion locations. And with it come several refinements for air assaults.

Marines being inserted even in confined urban terrain

New (and optional) hints to hand-pick landing zones

In urban terrain, streets are picked for fast-roping locations

Fast-roping insertions are supported for helicopter units from Norrin & DeanosBeano's "MP Compatible Fast Rope Addon" and for Aduke's "ADuke's Helo pack (MH60 variants)" add-ons (available only for Arma2 and Arm2:Combined Operations). These add-ons enable (AI controlled) fast-roping from the USMC UH-1Y, MH-60 (and variants), and Russian Federation Mi-24 Hind variants. (Yes, they also support fast-roping from the MH-22 Osprey, but since the Arma2 AI cannot autonomously perform a vertical landing or hovering insertion with the Osprey, I left the Ospreys out).

Do make sure to pick a helicopter unit with "fast-rope" in its description if you want to fast-rope forces. For ADuke's MH-60 variants add-on I have included both fast-roping and non-fast-roping helicopter units.

Mi-24 Hind inserting an OMON team into Chernogorsk

Multiple squads being fast-roped simultaneously

Vertigo inducing view from a Mi-24 just before fast-roping

Fast-roping is a technique to insert forces in locations the helis are unable (or unwilling) to touch down. Thus it makes sense to let you hand-pick those locations. To that purpose, I've introduced 'landing zone' hints which automatically appear in the 'unit positioning' page when infantry units are embarked on helicopters.

By placing one or more of these hints on the map, you ask the planner to plan air landings or fast-roping at those locations. You can use up to three hints (but never more than you have air transport units) to pick landing zones. Any hints not placed on the map are ignored. The planner will happily generate an air assault mission if not given hints (so the opposing force can still surprise you with air assaults).

Fast-roping and standard air landings can be mixed in a mission without problems.

Please note that with the option to pick landing zones comes responsibility: although the planner will refine your landing zone hint to best match nearby open terrain, you still might be sending helicopters near high buildings or other obstacles.

Little Birds landing on a hand picked LZ in the center of the city

'FUBAR': Accidental insertion on a rooftop

Fast-roping in hostile territory is not without dangers

As part of this update, air assaults can have separate landing zones and independent (in time) attacks to the objective. This makes the air assault more robust against losses, and allows inserted troops to advance as soon as possible.

 

This update's versions are 1.60 for the web UI and 1.80 for the planner.

 

William